Wrecker is a First-person shooter (FPS) we delivered as our Final Year Group Project , centered on gun based combat in a first-person perspective with the player experiencing the action through the eyes of Wrecker (a robot) protagonist which is armed, and then controlling the player character in a three-dimensional space killing enemies.
As a key member of our group project, I played a crucial role in designing and defining the concept of our FPS game, 'Wrecker.' Drawing on my creativity and passion for game design, Core concept where players played as Wrecker, a powerful robot protagonist engaged in intense gun-based combat from a first-person perspective. My initial vision shaped the narrative and gameplay elements, envisioning Wrecker navigating environments while confronting enemies in battles.
In addition to conceptualizing the game, I also took charge of level design and gameplay mechanics, ensuring that each aspect contributed to a great player experience. Through collaborative effort and dedication, we aimed to deliver a game that not only challenges players' skills but also immerses them in a thrilling and visually striking world crafted from our creativity.